Note that it’ll also keep the TTD rail vehicles too with no way to turn them off – But they don’t conflict with UKRS2 apart from default rail wagons appearing as a “?” symbol – You can ignore them, though. You can swap this out for another Monolev set, but I’ve not yet found one that’s on par with the TTD originals in terms of gameplay. * Old Wagons New Cargos – Keeps vanilla Monorail and Maglev enabled alongside UKRS2 and other sets. “Iron Horse 2” is also a really good candidate as it also offers a wide selection of vehicles over a long time, but its earliest train is released at 1860. * UK Railway Set (UKRS2) + the Addon set – You can swap this out for what train set you like, but UKRS 2 offers trains from 1830. * Country Roads – Allows you to build unpaved dirt roads! Though it seems like a hassle to replace or upgrade them later. Also tweaks the population of some buildings. * Total Town Replacement Set 3.14 – Early Mod – Get the “Early Mod” version, a tweak of the original mod for gameplay from the 1700s. But having power plants around in the 1800s makes no sense, IMO. * FIRS Industry Replacement – One of the few industry mods which stagger when some industries become available – And it’s fun too, with many different options! Of course you can swap it out for a different industry grf, or simply use the default. I also suggest you change the “Scoring End Year” setting under “World Generation”. Your choice! □ And it works with most of the aesthetic mods too which I won’t list here – That’ll be up to you. eGRVTS combined with Hover Vehicles keeps on giving though, as does the VacTrain set which releases its last vehicle in the 2090s.ĭesigned for an 1830/1850 start, but you can start earlier – Just you’ll be waiting around ages for new technology. You should be able to play from 1700 to 2100 but boats stop being released after 2008, and there are no new aircraft beyond 2045. □įancy being a pioneer and you have more free time than me? Let me know in the comments how your game went! This is a combo which shows potential, but yeah, be prepared to spend ages tweaking stuff. But I’ve done some thorough testing (starting the game on different dates with the “Vehicles Never Expire” on and off to see what’s available, when, and what stays availble), and there’s no reason this shouldn’t work, as long as you poke and play around with the NewGRF parameters first. I’ve not yet played a full extended game with this combo, and I’ve only got as far from 1850 to the 1980s. A potential list of NewGRFs (mods), which can be combined for an earlier game start, with extended play beyond 2050!
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